In order to address the problem of traditional dolphin adjuvant therapy such as high cost and its limitation in time and place, this paper introduces a three-dimensional virtual dolphin adjuvant therapy system based on virtual reality technology. By adopting Oculus wearable three-dimensional display, the system combined natural human-computer interaction based on Leap Motion with high-precision gesture recognition and cognitive training, and achieved immersive three-dimensional interactive game for child rehabilitation training purposes. The experimental data showed that the system can effectively improve the cognitive and social abilities of those children with autism spectrum disorder, providing a useful exploration for the rehabilitation of those children.
Citation:
SONG Wenkai, SUN Yu, YU Dongchuan. Three-dimensional virtual dolphin treatment system for children with autism spectrum disorder. Journal of Biomedical Engineering, 2017, 34(4): 602-605. doi: 10.7507/1001-5515.201608008
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- 1. 李洪华, 单玲, 杜琳, 等. 儿童孤独症谱系障碍的治疗研究进展. 中国当代儿科杂志, 2015, 17(8): 886-892.
- 2. Breitenbach E, Stumpft E, Fersen L V, et al. Dolphin-Assisted therapy: changes in interaction and communication between children with severe disabilities and their caregivers. Anthrozoos, 2009, 22(3): 277-289.
- 3. Griffioen R E, Enders-Slegers M J. The effect of Dolphin-Assisted therapy on the cognitive and social development of children with down syndrome. Anthrozoos, 2014, 27(4): 569-580.
- 4. Desai P R, Desai P N, Ajmera K D, et al. A review paper on oculus Rift-A virtual reality headset. International J Eng Trends and Technology, 2014, 13(4): 175-179.
- 5. Karam M, Schraefel M C. A taxonomy of gestures in human computer interactions. Southampton: Electronics and Computer Science, 2005: 1-38.
- 6. 任磊. 基于 Leap Motion 的动态手势识别研究. 大连: 大连理工大学, 2015.
- 7. Vatavu R D, Anthony L, Wobbrock J O. Gestures as point clouds: a$P recognizer for user interface prototypes//ACM, Bellevue: 2012: 273-280.
- 8. 赵丽娜. 面向孤独症儿童的教育游戏设计与实现. 武汉: 华中师范大学, 2014.